Sid Meier's Gettysburg! | |
---|---|
Developer(s) | Firaxis Games |
Publisher(s) | Electronic Arts |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time wargame |
Mode(s) | Single-player, multiplayer |
Sid Meier, the father of the mega famous Civilization strategy game, now treats us with the Civil War collection, a fantastic trio of Sid Meier's Gettysburg! And Sid Meier's Antietam!, along with an extra eight map campaign called South Mountain, and those three games will surely keep you occupied for months, if not years on end. Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization strategy game series featuring the famous “just one more turn” addictive gameplay that has made it one of the greatest game series of all time.
Sid Meier's Gettysburg! is a 1997 real-timewargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1999.
- 1Gameplay
Gameplay[edit]
The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities.
Online play[edit]
There was a large online following when the game was being hosted on Mplayer (a multi-player game network bought by GameSpy industries). Since moving to GameSpy the game has dwindled in popularity for online players. However, a few players can still be challenged to online play at the GameSpy lobby. At the pinnacle of online play there were many groups of players. A competitive ladder (league) was also a fixture of this time, where the hall of fame can still be viewed. 'Case's Ladder' Online play is now, for the most part, impossible due to the shutdown of GameSpy's servers.
As of 2017, the game is still playable online with GameRanger.[2]
Development[edit]
Sid Meier's Civil War Patch
https://rfentrancement677.weebly.com/canon-printer-toolbar-download.html. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.
Reception[edit]
Reception | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
![Download Download](/uploads/1/2/6/0/126000620/715144984.jpg)
Gettysburg! was a commercial success, with more than 200,000 copies sold by August 1999. At the time, Jeff Briggs of Firaxis commented that the game 'did extremely well for us'.[11] From critics, it received 'universal acclaim' according to the review aggregation website Metacritic.[3]
Gettysburg! was a finalist for the Academy of Interactive Arts & Sciences' 1997 'Strategy Game of the Year' award,[12] which ultimately went to StarCraft and Age of Empires (tie).[13] Similarly, the Computer Game Developers Conference nominated Gettysburg! for its 'Best Strategy/Wargame' Spotlight Award, but gave the prize to Myth: The Fallen Lords.[14] However, it was named the best computer wargame of 1997 by Computer Gaming World, Computer Games Strategy Plus and GameSpot.[15][16][17] The editors of Computer Gaming World called it 'the return to form of arguably the best designer ever', and wrote that 'this is one game that really will play until Johnny comes marching home.'[16]
Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that 'Gettysburg is an excellent first offering from Firaxis. It not only overshadows previous historical sims, but it also beats most of the realtime strategy games available today.'[7]
Legacy[edit]
Gettysburg had a large modification ('mod') community. Players can customize uniforms, maps, sounds, and units. This aspect of tweaking the game proved vital to Civil War aficionados looking for historically accurate models. This ultimately led to the creation of other famous battles such as the Battle of Fredericksburg, the First Battle of Bull Run, the Peninsula Campaign, and more.
Gettysburg was followed by Sid Meier's Antietam!
References[edit]
- ^'Sid Meier's Gettysburg!'. IGN. Retrieved May 25, 2017.
- ^'GameRanger - Supported Games'. www.gameranger.com.
- ^ ab'Sid Meier's Gettysburg! for PC Reviews'. Metacritic. Retrieved May 25, 2017.
- ^Suciu, Peter. 'Sid Meier's Gettysburg! - Review'. AllGame. Archived from the original on November 14, 2014. Retrieved May 25, 2017.
- ^Proctor, Bob (January 1998). 'Gettysburg Addressed (Sid Meier's Gettysburg! Review)'(PDF). Computer Gaming World. No. 162. pp. 274–75. Retrieved May 26, 2017.
- ^Ryan, Michael E. (October 30, 1997). 'Sid Meier's Gettysburg! Review'. GameSpot. Archived from the original on October 6, 2007. Retrieved May 25, 2017.
- ^ ab'Finals'. Next Generation. No. 37. Imagine Media. January 1998. p. 158.
- ^McDonald, T. Liam (January 1998). 'Sid Meier's Gettysburg'. PC Gamer. p. 218. Archived from the original on October 8, 1999. Retrieved May 25, 2017.
- ^'PC Review: Sid Meier's Gettysburg!'. PC Zone. 1997.
- ^Udell, Scott (1997). 'Sid Meier's Gettysburg!'. Computer Games Strategy Plus. Archived from the original on March 6, 2005.
- ^Campbell, Colin (August 30, 1999). 'What's Up With Sid Meier's Antietam?'. IGN. Archived from the original on June 2, 2002.
- ^'The Award; Award Updates'. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
- ^'The Award; Award Updates'. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
- ^Jensen, Chris (May 8, 1998). 'Spotlight Award Winners'. Online Gaming Review. Strategy Plus, Inc. Archived from the original on April 29, 1999.
- ^Staff. 'Best & Worst Awards 1997'. GameSpot. Archived from the original on February 8, 2001.
- ^ abStaff (March 1998). 'CGW Presents The Best & Worst of 1997'. Computer Gaming World (164): 74–77, 80, 84, 88, 89.
- ^Staff (January 19, 1998). 'The winners of the 1997 Computer Games Awards'. Computer Games Strategy Plus. Archived from the original on February 6, 2005.
External links[edit]
- Sid Meier's Gettysburg! at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sid_Meier%27s_Gettysburg!&oldid=918563014'
Sid Meier Gettysburg
Sid Meier's Gettysburg! manages to do what many similar takes on the great conflict have failed to do -- take the events of the battle and present them with epic grandeur yet keep them simple to play without getting bogged down with too many rules.
The actual gameplay is set in semi-real time rather than strictly turn-based. This makes the individual games much shorter since units can be given orders while the player concentrates on more pressing matters and situations elsewhere on the battlefield. The forces are organized into the type of units of the day, including infantry, cavalry and artillery, and appear on the map as regiments. Windows 7 lite edition torrent. Regiments are grouped together as brigades and are led by a brigade commander. After a couple of quick games, it becomes quite apparent why a chain of command is needed. To aid the player, as overall leader of the battle or engagement, commander units oversee their own forces providing support and helping keep up morale.
In addition to controlling and ordering individual units, the player can give an order to a commander unit who in turn directs his forces. Like the real battle, some commanders are obviously better than others, and shouldn't be expected to take too much initiative. Players should also make sure to keep the commanders near their own regiments, as a commander without men to lead quickly becomes just another soldier on horseback getting in the way.
Unlike a turn-based game, the player needs to make some quick decisions and has to react. Orders are given, units move and then it's on to the next situation. By zooming in and out of the map, players can monitor small engagements between brigades or get a whole view of the battlefield and determine where to move forces. It must be noted, however, that only enemy units in a clear line of sight are visible, so players shouldn't rely too much on the full map except as to use it as guide to their own forces ('Hey, I don't see any Yankees, I must have won!'). These two elements, the quick decisions and the fact that the opponent's forces may be hidden, make Sid Meier's Gettysburg! Afterglow universal wireless headset driver. quite challenging. Players don't have time to seriously think about the direction of each unit, and that makes the game quicker and in many ways easier to play while also making it more realistic. After all, battles like Gettysburg are won and lost in split-second decisions.
The advances in this game are that it should make war gaming accessible to those who don't have the understanding or patience for movement points, advancing fire, line of sight and all the other things that make turned-based games more realistic than the average real-time strategy game. The bottom line is that Sid Meier's Gettysburg! is simple, it looks great and it's fun!
Graphics: One of the best overhead views of a battlefield on the computer screen.
Sound: Excellent sound effects.
Enjoyment: Enjoyable and easy but fairly realistic.
Replay Value: There's no reason not to play it over and over.
People who downloaded Sid Meier's Gettysburg! have also downloaded:
Sid Meier's Antietam!, Civil War Generals 2, Sid Meier's Pirates!, Robert E. Lee: Civil War General, American Civil War: Take Command - Second Manassas, Sid Meier's Civilization IV, Sid Meier's Railroads!, Sid Meier's Alpha Centauri
Sid Meier's Antietam!, Civil War Generals 2, Sid Meier's Pirates!, Robert E. Lee: Civil War General, American Civil War: Take Command - Second Manassas, Sid Meier's Civilization IV, Sid Meier's Railroads!, Sid Meier's Alpha Centauri